﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;

[CreateAssetMenu(fileName ="ore", menuName ="Items/Ore",order =2)]
public class IronOre : Item
{
    [SerializeField]
    private string desc= "\n Ore, used by blacksmiths all around the continent.";
    public override string Description()
    {
        return base.Description()+desc;
    }
}
